.. _C_SetCurrentXP: =================================== C\:SetCurrentXP =================================== Sets the experience points (XP) of the selected character :: C:SetCurrentXP(ExperiencePoints) **Parameters** * ``string`` *ExperiencePoints* - string containing the numeric value of experience points to set for selected character **Notes** This sets the total, rather than adding a value to your current experience points. A level up will be triggered for characters that qualify, based on the experince points table for the character's class level. **Example** Set current character at 1000 experience points: :: C:SetCurrentXP("1000") **See Also** :ref:`C\:AddGold`, :ref:`C\:AddSpell`, :ref:`C\:CreateItem`